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RECESS press kit

Press contact: press@sixsidegames.com

Download press kit (.zip)

RECESS fact sheet

The playground games we grew up on, rebuilt as competitive video games.

RECESS is a Sixside Games production.

DeveloperSixside Games
GenreCompetitive party game: online multiplayer playground games with parkour movement
PlatformWindows PC first; Steam release planned
Players1 to 8 per game, online. Bots fill every empty seat, so it also plays solo.
StatusPlaytest
EngineUnity 6 (Netcode for GameObjects, Unity Relay)
Websitesixsidegames.com

About

RECESS turns the games every schoolyard knows, like freeze tag and hide and seek, into fast, competitive online matches. Every player has the same parkour kit: vault low walls, climb crates and the jungle gym, wall run along the sheds, slide under the tunnels, swing across the monkey bars, and ride the tube slide down. Contact is always a tag, never a hit, so rounds are won by reading the yard, outrunning the hunter, and helping your friends.

Key features

  • Three playground classics, playable now. Freeze Tag (freeze everyone before the bell, or keep one runner free), Hide and Seek (hide in the yard or the houses on the street behind it, then race for home base), and Tag (least time as It wins).
  • Parkour for everyone. Vaults, climbs, wall runs, wall jumps, slides, landing rolls, monkey bars and the tube slide, with a stamina bar to manage. Every character moves the same way and has the same hitbox.
  • Playground pickups. Juice boxes, Zoomies, spring shoes, bubbles, hot cocoa, camo, decoys and binoculars, each changing the chase for a few seconds.
  • Play with friends in seconds. The host gets a short join code; friends type it in. No router setup, and bots fill any empty seats.
  • Your kid, your look. A Locker Room with outfits, hair, hats, pads and colours, four ready-made squad kids, and dozens of extra characters. Looks are only looks.

Roadmap

Eight more playground games are planned (Red Light Green Light, Sharks and Minnows, Capture the Flag, Kick the Can, Ghost in the Graveyard, Red Rover, Dodgeball, Hot Potato), alongside themed maps and a Steam release.

Brand

Bus yellow#f2b705
Ink#202327
Display fontBungee
Text fontBarlow Semi Condensed
Logo filespress/logo/ (app icon at 256 to 2048 px; the running R on transparent, in ink and in yellow)
Screenshotspress/screenshots/ (1920x1080 PNGs, plus a 6 s movement clip as WebP and GIF)

The game uses the brand fonts too: Bungee for the RECESS wordmark, page titles and the app icon's R, and Barlow Semi Condensed for menus and the HUD (both SIL Open Font License, shipped with the game).

Content descriptors

Based on the current playtest build (2026-10-14).

AreaWhat's in the game
ViolenceNone. Players tag each other by touch; there is no damage, health, weapons, fighting, or blood. Tagged players freeze in place or swap roles. A missed lunge makes the lunger stumble.
LanguageNone in the game's own text. Player names are free text (see below).
Online interactionsOnline multiplayer with friends only, by private join code; there is no matchmaking, public lobby, or friend list. No text chat and no voice chat. Players see each other's characters and chosen names.
In-game purchasesNone. No store, currency, ads, or loot boxes.
Accounts and dataNo RECESS account. Online play signs in to Unity's services anonymously: a random player ID is stored on the device, and Unity Relay sees the player's IP address to connect the game. Unity Analytics, crash reporting and performance reporting are all off. Settings and the chosen look and name are saved only on the player's computer.

Audience fit: what conflicts with the mixed-audience plan

The plan: all-ages play; accounts and purchases 13+; a no-account guest mode with no chat, purchases, or tracking.

  1. Free-text player names (conflict). The Locker Room name field takes any text up to 14 characters, with no filter, and every other player in the game sees it in on-screen callouts ("Froze ", " is the hunter") and on the Tag scoreboard. That is user-written text shown to strangers' kids, which a no-chat guest mode should not allow. Options: guests get generated names ("Speedy Otter") or pick from a list; free names only for 13+ accounts, behind a word filter.
  2. Anonymous Unity sign-in (check). Online play creates an anonymous Unity player ID on the device and passes the IP address through Unity Relay. It's needed to connect, not for tracking, but the privacy policy should say so, and the guest-mode promise of "no tracking" should be worded to allow it.
  3. Character roster (minor). The extra characters from the Synty packs include "Prisoner" outfits and a "Skeleton". Neither is violent, but you may want to drop the prisoner outfits from a kids-facing game.
  4. No chat, no purchases (fine). Nothing to change for the guest mode on these.

Screenshots